![]() Artificer’s Special: Flamethrower & Ion SurgeĪrtificer is a burst class like her fellow survivor Loader, but unlike Loader, Artificer has cooldowns on every ability, even her primary.Artificer’s Secondary: Charged Nano-Bomb & Nano-Spear.Artificer’s Primary: Flame Bolt & Plasma Bolt.Dramatically improved consistency of ice passive triggering.Added checks that ensure that the selections for skins and skills are not saved to your profile, preventing potential issues during game load in vanilla.Added checks while loading to verify that the required SubModules are enabled.Removed a few of the models used for the lightning missiles (They just didn't fit in my opinion).Ice explosions have a 50% larger radius.Jetpack removal only applies when new passive is selected.Can switch between the old and the new passive in the loadout menu.Ion surge now dashes a tiny bit less distance.Targeting for lightning spears is much smarter.Swords now detonate sooner after impact and home in a bit more reliably.Updated to make use of new APIs in R2API.Some more skins (Let me know if you have any color requests in particular).This is a fairly massive undertaking overall, so it may be a while before I do so. A variant for each element in each slot.In addition to the larger explosion, the arcing lightning also can bounce one time, occurs at a longer range, and also occurs more frequently.Explosion has significantly larger radius, meaning that it excels at clearing large groups of enemies.Projectile is now affected by gravity, this means you need to arc it towards a target.In order to make Nano Bomb more unique, I made the following changes: Nano Bomb and Nano Spear were far too similar in my opinion. The three dashes occur automatically after first activation.All other skills can be cast at all times during the dashes, or while hovering.During the time between each dash you hover in the air.The direction of each dash is controlled by the direction you aim, along with movement keys (including jump) Now consists of three recurring dashes.Of course, choosing Ion Surge comes at the cost of Flamethrower, which is a very high damage skill. Rather than just delete it entirely, I decided to keep it as a way to enable a much higher mobility playstyle for Artificer. Without ENV Suit, Ion Surge became entirely non-viable. The number fired per cast scales with power. Lightning fires homing projectiles on every skill cast.Ice causes enemies that die while frozen, or are killed by Ice damage, to create a delayed area freeze.The number of stacks per cast scales with power. Fire grants a stacking temporary buff on skill cast that increases the damage dealt by burn ticks.The number of skills selected for each element increase the power of that portion of the passive. There are three parts to the passive, one for each element. Makes Nano Bomb into a more distinct ability relative to Nano Spear.Reworks Ion Surge to be viable for use with both the old and new passive.Adds a fancy new skin and fixes some clipping issues on the Artificer model.In addition to the passive, this mod does the following: The new passive is aimed to play in to a grounded, close-range playstyle and offers considerable utility and damage over ENV Suit. This mod adds new passive to Artificer that can be selected from the loadout menu in character selection. Re-enabled item display, some items will hover weirdly where jetpack was but all will work at least.Temporairly disabled the new skin while I switch over to my new framework.Mods like unmodded clients or setbuildid are not sufficient. Delete the files that come with the mod from the plugins folderĪll players must have this mod installed in order for it to work in multiplayer.Bonus points if you create a separate folder inside the plugins folder for every mod.Copy all files to the plugins folder in Bepinex(in your game install directory).Dealt with the secret breaking changes in most recent R2API.If you have any issues, contact me on discord New this update:
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